Artifact-Location Proximity: Difference between revisions

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== Relations ==
== Relations ==
[[Physical Navigation]]
[[Physical Navigation]]
[[Delivery]]
[[Player-Location Proximity]]


=== Can Instantiate ===
=== Can Instantiate ===


==== with ... ====
==== with [[Delivery]] ====
[[Player-Location Proximity]]


=== Can Modulate ===
=== Can Modulate ===

Revision as of 13:58, 15 June 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

ConQwest Kejsartemplet Momentum

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Physical Navigation

Can Instantiate

Player-Location Proximity

Can Modulate

Tools

Can Be Instantiated By

Can Be Modulated By

Extended Actions

Possible Closure Effects

Potentially Conflicting With

History

Updated version of the pattern Artifact-Location Proximity first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.

References

<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>

Acknowledgements

Johan Peitz