Artifact-Location Proximity: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
[[Physical Navigation]] | [[Physical Navigation]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
==== with | ==== with [[Delivery]] ==== | ||
[[Player-Location Proximity]] | |||
=== Can Modulate === | === Can Modulate === | ||
Revision as of 13:58, 15 June 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
ConQwest Kejsartemplet Momentum
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with Delivery
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated version of the pattern Artifact-Location Proximity first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.
References
<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>
Acknowledgements
Johan Peitz