Fake Game Cancellations: Difference between revisions

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[[Category:Staffan's current workpage]]
[[Category:Staffan's current workpage]]
[[Category:Interface Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs revision]]

Revision as of 09:17, 30 September 2011

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Examples

Majestic


Momentum

Prosopopeia


Using the pattern

Interface Aspects

Consequences

Relations

Can Instantiate

Surprises

Can Modulate

Alternate Reality Gameplay

Can Be Instantiated By

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However, the concept is described in Pervasive Games - Theory and Design<ref name="pergames"/> on page 104.

References

<references> <ref name="pergames">Montola, M., Stenros, J. & Waern, A. (2009) Pervasive Games - Theory and Design. Morgan Kaufmann Publishers.</ref> </references>

Acknowledgements

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