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Category:Narration Patterns

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These are patterns that also relate to how narratives are told through games. For all patterns, see the complete list of patterns.

Pages in category "Narration Patterns"

The following 42 pages are in this category, out of 42 total.

A

  • Adventures
  • Alien Space Bats

B

  • Big Dumb Objects
  • Boss Monsters

C

  • Character Development
  • Companion Quests
  • Contextualization
  • Cutscenes

D

  • Detective Structures

E

  • Entitled Players
  • Environmental Storytelling
  • Exceptional Events

F

  • Feelies
  • Feigned Die Rolls
  • Finale Levels

G

  • Game Instance Stories

L

  • Lull Periods

M

  • MacGuffins
  • Main Quests
  • Melodramatic Structures
  • Meta-Techniques

N

  • Narration Structures
  • Non-Consistent Narration

O

  • Open Destiny

P

  • Phasing
  • Player Aids
  • Playing to Lose
  • Predetermined Story Structures
  • Prompting Techniques
  • Props

Q

  • Quests

R

  • Replays
  • Roleplaying

S

  • Scenes
  • Scripted Information Sequences
  • Sidequests
  • Storytelling
  • Substitute Actions
  • Summary Updates

T

  • Temporal Consistency
  • Thematic Consistency
  • Traces
Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Category:Narration_Patterns&oldid=1841"

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  • This page was last edited on 2 May 2010, at 14:17.
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