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Category:Game Element Patterns

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Patterns in this category describe aspects of a gameplay design which is associated with distinct elements. For all patterns, see the complete list of patterns.

Pages in category "Game Element Patterns"

The following 43 pages are in this category, out of 43 total.

A

  • Alarms
  • Ammunition
  • Armor
  • Avatars

B

  • Boss Monsters

C

  • Cards
  • Clues
  • Controllers
  • Cosmetic Game Items
  • Crafting
  • Current Player Tokens

D

  • Destructible Objects
  • Deterioration
  • Diegetically Tangible Game Items
  • Drawing Stacks

E

  • Equipment

F

  • First Player Tokens
  • Free Game Element Manipulation

G

  • Game Element Insertion
  • Game Items
  • Geospatial Game Widgets

H

  • Hiding Places

I

  • Installations
  • Inventories

L

  • Loot

M

  • MacGuffins

O

  • Obstacles

P

  • Pick-Ups
  • Player Created Game Elements
  • Power-Ups

R

  • Resources

S

  • Self-Service Kiosks
  • Sets
  • Sidegrades
  • Sockets
  • Switches

T

  • Tools
  • Transferable Items
  • Traps

U

  • Units
  • Upgrades

V

  • Vehicles

W

  • Weapons
Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Category:Game_Element_Patterns&oldid=1844"

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  • This page was last edited on 2 May 2010, at 14:18.
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