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Category:Diegetic Patterns

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These are patterns that also relate to the presentation of the game world. For all patterns, see the complete list of patterns.

Pages in category "Diegetic Patterns"

The following 34 pages are in this category, out of 34 total.

A

  • Avatars

C

  • Cameras
  • Cosmetic Game Items
  • Crafting

D

  • Diegetic Communication
  • Diegetic Consistency
  • Bases
  • Diegetically Outstanding Features
  • Diegetically Tangible Game Items

E

  • Entitled Players
  • Environmental Storytelling

F

  • Feelies
  • First-Person Views

G

  • Game World Exploration
  • Game World Navigation
  • Game Worlds
  • God Views
  • Gossip

H

  • Helpers

K

  • Killcams

L

  • Live Action Roleplaying
  • Loyalty

N

  • Non-Diegetic Communication
  • Non-Diegetic Features
  • Non-Player Characters

O

  • Own Agenda

P

  • Persistent Game Worlds
  • Phasing
  • Predetermined Story Structures

R

  • Red Herrings

S

  • Substitute Actions

T

  • Thematic Consistency
  • Third-Person Views
  • Traverse
Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Category:Diegetic_Patterns&oldid=1836"

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  • This page was last edited on 2 May 2010, at 14:14.
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