Player Characters

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Revision as of 12:11, 26 May 2011 by Staffan Björk (talk | contribs)
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This pattern is a still a stub.

Contents

  • 1 Examples
  • 2 Using the pattern
    • 2.1 Diegetic Aspects
    • 2.2 Interface Aspects
    • 2.3 Narrative Aspects
  • 3 Consequences
  • 4 Relations
    • 4.1 Can Instantiate
      • 4.1.1 with ...
    • 4.2 Can Modulate
    • 4.3 Can Be Instantiated By
    • 4.4 Can Be Modulated By
    • 4.5 Possible Closure Effects
    • 4.6 Potentially Conflicting With
  • 5 History
  • 6 References
  • 7 Acknowledgments

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Roleplaying Drop-In/Drop-Out Randomness Game Element Insertion Dedicated Game Facilitators Agents Open Destiny Freedom of Choice Companions Character Defining Actions Gossip Player-Created Characters Game Worlds Self-Facilitated Games Game Masters Construction Possibility of Anonymity Inventories Equipment Transferable Items Thematic Consistency

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgments

-

Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Player_Characters&oldid=9921"
Categories:
  • Character Patterns
  • Patterns
  • Needs work
  • Needs revision
  • Needs examples
  • Staffan's current workpage
  • Player Patterns
  • Needs references
  • Patterns created on the Wiki
  • Stub

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