Chess

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Brief

This is still a game stub. For information, see the Wikipedia entry for the game<ref name="wiki"/> and the entry at BoardGameGeek<ref name="bgg"/>. The game is also described in Parlett's The Oxford History of Board Games<ref name="Parlett"/>.


Gameplay

Units

The lack of Randomness and possibility to think several moves ahead make Chess prone to Analysis Paralysis. In Tournament forms of the game Time Limits are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces Time Pressure (which may make the games more interesting to Spectators).

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

References

<references> <ref name="bgg">BoardGameGeek entry at BoardGameGeek.com for the game.</ref> <ref name="wiki">Wikipedia entry for the game.</ref> <ref name="Parlett">Parlett, D. Oxford History of Board Games. ISBN-10: 0192129988.</ref> </references>

Acknowledgments

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