Game Element Insertion

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Revision as of 21:21, 22 February 2011 by Staffan Björk (talk | contribs)
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The insertion of game elements into the game instance.

This pattern is a still a stub.

Contents

  • 1 Examples
  • 2 Using the pattern
    • 2.1 Diegetic Aspects
    • 2.2 Interface Aspects
    • 2.3 Narrative Aspects
  • 3 Consequences
  • 4 Relations
    • 4.1 Can Instantiate
    • 4.2 Can Modulate
    • 4.3 Can Be Instantiated By
    • 4.4 Can Be Modulated By
    • 4.5 Possible Closure Effects
    • 4.6 Potentially Conflicting With
  • 5 History
  • 6 References

Examples

Using the pattern

Dedicated Game Facilitators Algorithmic Agents Late Arriving Players Construction

Player Constructed Worlds

Creative Control

Extra-Game Input

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Construction, Higher-Level Closures as Gameplay Progresses

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Game_Element_Insertion&oldid=6461"
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  • Staffan's current workpage
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