Outcome Indicators

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Means of providing players with information about an outcome of an action in addition to the diegetic effect of the action.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Predictable Consequences Uncertainty of Information Rewards Near Miss Indicators

Can Instantiate

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Can Modulate

Public Information

Can Be Instantiated By

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Can Be Modulated By

Direct Information, Game State Overviews, Perfect Information

Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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