Generic Adversaries

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas<ref name="glas"/>. TV Tropes uses "Mook" for the same phenomenon<ref name="tvtropes"/>.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Kiting Loot

Inhabitants

Can Instantiate

Enemies, Grinding, NPCs, Units, Waves

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

A pattern based on the original introduction by Glas<ref name="glas"/>.

References

<references> <ref name="glas">Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.</ref> <ref name="tvtropes">Entry for "Mooks" in the TV Tropes wiki.</ref> </references>

Acknowledgements

René Glas