Setback Penalties

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Snakes & Ladders

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Energy Penalties

Relations

Can Instantiate

Penalties

Can Modulate

Character levels, Levels, Movement

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki. However it is based on the concept "Setback punishment" introduced by Juul<ref name="juul"/>.

References

<references> <ref name="juul">Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.</ref> </references>

Acknowledgements

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