Bases

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Revision as of 20:09, 26 July 2015 by Staffan Björk (talk | contribs) (→Relations)
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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Contents

  • 1 Examples
    • 1.1 Anti-Examples
  • 2 Using the pattern
    • 2.1 Diegetic Aspects
    • 2.2 Interface Aspects
    • 2.3 Narration Aspects
  • 3 Consequences
  • 4 Relations
    • 4.1 Can Instantiate
    • 4.2 Can Modulate
    • 4.3 Can Be Instantiated By
    • 4.4 Can Be Modulated By
    • 4.5 Possible Closure Effects
    • 4.6 Potentially Conflicting With
  • 5 History
  • 6 References
  • 7 Acknowledgements

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Installations Area Control Abstract Player Constructs Abstract Player Construct Development Ownership Gain Ownership

Can Instantiate

Expansion, Exploitation, Location-Fixed Abilities, Resource Locations

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Combat, Construction

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-

Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Bases&oldid=22118"
Categories:
  • Mechanical Patterns
  • Patterns
  • Needs work
  • Needs revision
  • Needs examples
  • Needs references
  • Patterns created on the Wiki
  • Stub
  • To be Published
  • Staffan's current workpage

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