Exploitation

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games<ref name="4X"/> are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Consequences

Relations

Can Instantiate

Abstract Player Construct Development, Micromanagement, Middlegame

Can Modulate

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Can Be Instantiated By

Bases, Construction, Gameplay Engines, Installations

Can Be Modulated By

New Abilities, Pottering, Technologies, Units

Possible Closure Effects

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Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

<references> <ref name="4X">Wikipedia entry for 4X games</ref> </references>

Acknowledgements

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