Winning by Ending Gameplay
From gdp3
Games which are one by achieving a required game state which ends gameplay.
A majority of games are designed so they end at some point. Those that reward a player by letting them win by doing so use a Winning by Ending Gameplay design solution (the typical other solution with winners is to end gameplay and then determine the winner).
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Game System Player, Tied Results
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-