Player Unpredictability

From gdp3
Jump to navigationJump to search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player/Character Skill Composites Multiplayer Games Betrayal No Direct Player Influence Strategic Knowledge Tactical Planning Cooperation Performance Uncertainty

Can Instantiate

Uncertainty of Outcome

Can Modulate

-

Can Be Instantiated By

Bluffing, Negotiation

Can Be Modulated By

Imperfect Information

Possible Closure Effects

-

Potentially Conflicting With

Dominant Strategy, Predictable Winner

History

New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games<ref name="Costikyan"/>.

References

<references> <ref name="Costikyan">Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.</ref> </references>

Acknowledgements

-