Hit Points
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Hit Points have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>
See also entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>.
Examples
RPGs GTA series Fighting Games
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Combat Damage Attributes Resources Renewable Resources
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="GiantBomb">Entry for Hit Points on Giant Bomb.</ref> <ref name="TVTropes">Entry for Hit Points on TV Tropes.</ref> <ref name="RPG">Entry for Hit Points on the RPG design pattern site.</ref> <ref name="Wikipedia">Entry for "Health" on Wikipedia.</ref> <ref name="GiantBomb2">Entry for "Health" on Giant Bomb.</ref> </references>
Acknowledgements
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