Prompting Techniques

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Feather Play<ref name="Feather_Play"/> is a technique that allows a discrete way of indicating to other players that one wishes to initiate a sexual encounter without interrupting gameplay. The Liquor on the Table<ref name="The_Liquor_on_the_Table"/> is another that is used to show that players should bring conflict to a breaking point in a scene.


Using the pattern

Diegetic Consistency, Scenes

Diegetic Aspects

As mentioned above, Prompting Techniques is a way to avoid Non-Diegetic Communication and thereby support Diegetic Consistency,

Interface Aspects

As a way of letting players signal to each other how gameplay should be shaped, Prompting Techniques can be seen as a Interface Pattern.

Consequences

Prompting Techniques are one specific type of Meta-Techniques.

Relations

Can Instantiate

Diegetic Consistency, Meta-Techniques

Can Modulate

Scenes

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Non-Diegetic Communication

History

New pattern created in this wiki.

References

<references> <ref name="Feather_Play">entry for the technique Feather Play on the Nordic LARP wiki.</ref> <ref name="The_Liquor_on_the_Table">entry for the technique The liquor on the Table on the Nordic LARP wiki.</ref> </references>

Acknowledgements

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