Backseat Gamers
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
The difference between Non-Player Help and Backseat Players is mainly in the awareness of "non-players" if they are affecting a game.
Can Be Instantiated By
Can Be Modulated By
Interface Aspects
Supporting Backseat Players does require someway for people besides the players observing the gameplay. This is typically not a problem with traditional Category:Board Games
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Unmediated Social Interaction in PvP games
History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>