Backseat Gamers

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

The difference between Non-Player Help and Backseat Players is mainly in the awareness of "non-players" if they are affecting a game.

Can Be Instantiated By

Spectators

Can Be Modulated By

Drop-In/Drop-Out


Interface Aspects

Supporting Backseat Players does require someway for people besides the players observing the gameplay. This is typically not a problem with traditional Category:Board Games

Consequences

Unmediated Social Interaction

Private Information

Can Instantiate

Tiered Participation

Relations

Can Instantiate

Tiered Participation

Can Modulate

-

Can Be Instantiated By

Hotseating, Spectators

Can Be Modulated By

Drop-In/Drop-Out

Possible Closure Effects

-

Potentially Conflicting With

Unmediated Social Interaction in PvP games

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements