Mediated Gameplay

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Revision as of 10:51, 24 August 2012 by Staffan Björk (talk | contribs) (→History)
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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Contents

  • 1 Examples
  • 2 Using the pattern
    • 2.1 Diegetic Aspects
    • 2.2 Interface Aspects
    • 2.3 Narrative Aspects
  • 3 Consequences
  • 4 Relations
    • 4.1 Can Instantiate
      • 4.1.1 with Avatars, Handles, or Player Characters
    • 4.2 Can Modulate
    • 4.3 Can Be Instantiated By
    • 4.4 Can Be Modulated By
    • 4.5 Possible Closure Effects
    • 4.6 Potentially Conflicting With
  • 5 History
  • 6 References
  • 7 Acknowledgements

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Multiplayer Games Communication Channels

Can Instantiate

Enforced Player Anonymity

with Avatars, Handles, or Player Characters

Possibility of Anonymity

Can Modulate

Coordination, Cooperation, Negotiation

Can Be Instantiated By

Dedicated Game Facilitators

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Interruptibility, Social Adaptability

History

New pattern created in this wiki.

References

-

Acknowledgements

Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Mediated_Gameplay&oldid=16627"
Categories:
  • Patterns
  • Needs work
  • Needs revision
  • Needs examples
  • Needs references
  • Patterns created on the Wiki
  • Stub
  • Staffan's current workpage

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