Real World Knowledge Advantages
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Can Be Instantiated By
Physical Navigation, Player-Location Proximity, Real World Gameplay Spaces
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Physical Navigation, Player-Location Proximity, Real World Gameplay Spaces
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
Updated and renamed version of the pattern Extra Game Future Knowledge Advantage first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.
References
<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>
Acknowledgements
-