Pacman must die

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Brief

This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games<ref name="sanneblad"/>.

Main Gameplay Design Patterns

Gameplay

Collecting, Exploration, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

<references> <ref name="sanneblad">Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands</ref> </references>

Acknowledgments

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