Ubiquitous Gameplay
From gdp3
Gameplay which is possible in most locations and without requiring significant adjustments to these locations.
This pattern is a still a stub.
Jane's PhD
Something by us?
Examples
Using the pattern
no technology or
mobile technology
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-