Crosshairs

From gdp3
Revision as of 08:38, 21 September 2011 by Staffan Björk (talk | contribs)
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This pattern is a still a stub.

Examples

The site GiantBomb has an extensive list of more games using various forms of Auto-Aim.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Combat Aim & Shoot Variable Accuracy Weapons God Finger's

HUD Interfaces Non-Diegetic Features


Tooltips Auto-Aim

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="gb">Page on the GiantBomb site describing [Crosshairs]].</ref> </references>


Acknowledgements

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