Crosshairs
From gdp3
...
This pattern is a still a stub.
Examples
The site GiantBomb has an extensive list of more games using various forms of Auto-Aim.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Combat Aim & Shoot Variable Accuracy Weapons God Finger's
HUD Interfaces Non-Diegetic Features
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="gb">Page on the GiantBomb site describing [Crosshairs]].</ref> </references>
Acknowledgements
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