Auto-Aim
From gdp3
...
This pattern is a still a stub.
Examples
Using the pattern
see http://www.giantbomb.com/auto-aim/92-145/ for categories
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player/Character Skill Composites Aim & Shoot Combat Third-Person Views Point of Interest Indications
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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