Backtracking Levels
From gdp3
Levels, or parts of levels, that need to be travel through first one way and then back again the same way again.
This pattern is a still a stub.
Examples
The Hard Rain campaigns in Left 4 Dead 2 requires the players to first go through several levels to retrieve gas tanks, and then go back the same way to be picked up by a boat that can take them to safety.
Using the pattern
Consequences
Backtracking Levels is a way to make more use of Levels in games. By making players have in effect two Traverse goals
Quite naturally, Quick Returns are not compatible with Backtracking Levels.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern for this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>