Functional Roles

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Gameplay where responsibility for different types of game actions can be divided between participants.

This pattern is a still a stub.

Examples

Soccer

Ice Hockey

Class-based Tabletop Roleplaying Games such as Dungeons & Dragons

World of Warcraft

Team Fortress series

Battlefield series

weapons

Left 4 Dead series


Using the pattern

Functional Roles


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Teams

Privileged Abilities

Sidegrades

Smooth Learning Curves

Weapons

Tools

Skills


Can Instantiate

-

Coordination

Role Reversal

Can Modulate

Internal Rivalry, Multiplayer Games

Can Be Instantiated By

Companions, Equipment Slots, Parties, Role Selection

New Abilities with Competence Areas and Teams

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, it was first introduced as a concept to support socially adaptable games by Björk et al (2004)<ref name="iperg"/>.

References

<references> <ref name="iperg">Björk, S., Eriksson, D., Holopainen, J. & Peitz, J. (2004). Guidelines for Socially Adaptable Games, Deliverable D9.1 of the EU project "Integrated Project on Pervasive Gaming" (FP6 - 004457). </ref> </references>

Acknowledgements