Killcams

From gdp3
Revision as of 12:01, 6 August 2011 by Staffan Björk (talk | contribs)
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...

This pattern is a still a stub.

Examples

http://www.giantbomb.com/killcam/92-448/

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Cameras, Spatial Engrossment, Third-Person Views

with ...

Can Modulate

First-Person Views

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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