Killcams

From gdp3
Revision as of 12:00, 6 August 2011 by Staffan Björk (talk | contribs)
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This pattern is a still a stub.

Examples

http://www.giantbomb.com/killcam/92-448/

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

First-Person Views Third-Person Views God Views Cameras

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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