Choke Points
From gdp3
...
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Inaccessible Areas Strategic Locations
Strategic Planning Strategic Knowledge Strongholds Area Control
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first introduced using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in this template is available<ref name="HullettPattern"/>.
References
<references> <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.</ref> <ref name="HullettPattern">Choke Point pattern by Kenneth Hullett.</ref> </references>
Acknowledgements
Kennart Hullett, Jim Whitehead