First Player Advantages
From gdp3
Cateogry:Negative Patterns The advantageous effect of being the first player.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
First Player Tokens, Rotating Starting Players
Possible Closure Effects
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Potentially Conflicting With
Back-to-Back Game Sessions, Player Balance
History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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