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Showing below up to 50 results in range #951 to #1,000.

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  1. Entrenching Gameplay (11:07, 7 September 2016)
  2. Construction/Scoring Phase Shift (11:09, 7 September 2016)
  3. Cow Clicker (07:58, 16 September 2016)
  4. Progress Quest (07:59, 16 September 2016)
  5. Cookie Clicker (07:59, 16 September 2016)
  6. September 12th (08:00, 16 September 2016)
  7. Train (08:00, 16 September 2016)
  8. Mystic Vale (08:13, 16 September 2016)
  9. Positive Feedback Loops (08:21, 16 September 2016)
  10. AI Players (08:09, 21 September 2016)
  11. Staries (08:10, 21 September 2016)
  12. Gameplay Engines (08:11, 21 September 2016)
  13. Units (08:16, 21 September 2016)
  14. Cameras (08:20, 21 September 2016)
  15. Process (08:48, 21 September 2016)
  16. Unwinnable Game States (08:52, 21 September 2016)
  17. Out Run (09:03, 21 September 2016)
  18. Tension (09:04, 21 September 2016)
  19. Game Over (09:05, 21 September 2016)
  20. Progress Indicators (09:05, 21 September 2016)
  21. Time Pressure (09:05, 21 September 2016)
  22. Time Limits (09:05, 21 September 2016)
  23. Exaggerated Perception of Influence (09:10, 21 September 2016)
  24. Handles (09:16, 21 September 2016)
  25. Ragequitting (09:17, 21 September 2016)
  26. Difficulty Levels (09:17, 21 September 2016)
  27. Spawning (09:21, 21 September 2016)
  28. Pendragon (09:27, 21 September 2016)
  29. Turn Taking (09:28, 21 September 2016)
  30. Spawn Points (09:32, 21 September 2016)
  31. Entitled Players (09:33, 21 September 2016)
  32. Score Tracks (09:34, 21 September 2016)
  33. Social Rewards (09:42, 21 September 2016)
  34. Ultra-Powerful Events (09:47, 21 September 2016)
  35. Agents (08:18, 26 September 2016)
  36. Races (07:50, 27 September 2016)
  37. Interferable Goals (06:53, 28 September 2016)
  38. Winner determined after Gameplay Ends (08:50, 28 September 2016)
  39. Tied Results (09:01, 1 October 2016)
  40. Time Agent (09:07, 1 October 2016)
  41. Vision Modes (16:49, 2 October 2016)
  42. Renamed Patterns (15:59, 3 October 2016)
  43. Challenging Gameplay (16:03, 3 October 2016)
  44. Actions Have Diegetically Social Consequences (16:04, 3 October 2016)
  45. Predictable Consequences (16:05, 3 October 2016)
  46. Companion Quests (16:12, 3 October 2016)
  47. Storytelling (15:17, 21 March 2017)
  48. Bag Building (14:43, 3 January 2018)
  49. Hyperborea (14:43, 3 January 2018)
  50. Orleans (14:45, 3 January 2018)

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