Pages with the most revisions

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Showing below up to 50 results in range #251 to #300.

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  1. Negotiable Play Sessions (35 revisions)
  2. Continuous Goals (35 revisions)
  3. Delayed Reciprocity (35 revisions)
  4. Handles (34 revisions)
  5. Alternate Reality Gameplay (34 revisions)
  6. Handicap Systems (34 revisions)
  7. Time Pressure (34 revisions)
  8. Gameplay Design Pattern Template (34 revisions)
  9. Gameplay Engines (34 revisions)
  10. PvP (34 revisions)
  11. Massively Multiplayer Online Games (34 revisions)
  12. Main Goals (34 revisions)
  13. Split-Screen Views (34 revisions)
  14. Optional Rules (34 revisions)
  15. Inventories (33 revisions)
  16. Vision Modes (33 revisions)
  17. Invulnerabilities (33 revisions)
  18. Herd (33 revisions)
  19. Shared Resources (33 revisions)
  20. Destructible Objects (33 revisions)
  21. Process (33 revisions)
  22. Hands (33 revisions)
  23. Conceal (33 revisions)
  24. Environmental Storytelling (32 revisions)
  25. Purchasable Game Advantages (32 revisions)
  26. Predefined Goals (32 revisions)
  27. Progress Indicators (32 revisions)
  28. Minimalized Social Weight (32 revisions)
  29. Guard (32 revisions)
  30. Expansion (32 revisions)
  31. Tied Results (32 revisions)
  32. Unlocking (32 revisions)
  33. Determinable Chance to Succeed (32 revisions)
  34. Armor (32 revisions)
  35. Characteristics (32 revisions)
  36. Goal Hierarchies (32 revisions)
  37. Information Passing (32 revisions)
  38. Non-Player Help (32 revisions)
  39. Secondary Interface Screens (32 revisions)
  40. Renamed Patterns (32 revisions)
  41. Torchlight (31 revisions)
  42. Player-Location Proximity (31 revisions)
  43. Line of Sight (31 revisions)
  44. Handicap Achievements (31 revisions)
  45. Traces (31 revisions)
  46. Preventing Goals (31 revisions)
  47. Team Strategy Identification (31 revisions)
  48. Game Pauses (31 revisions)
  49. Emotional Attachment (31 revisions)
  50. Save-Load Cycles (31 revisions)

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