Pages with the most revisions
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Showing below up to 50 results in range #201 to #250.
- Check Points (39 revisions)
- Negotiable Game Sessions (39 revisions)
- Ephemeral Goals (39 revisions)
- Underlying Assumptions and Concepts (39 revisions)
- Evade (38 revisions)
- Player Unpredictability (38 revisions)
- Team Development (38 revisions)
- Permadeath (38 revisions)
- Props (38 revisions)
- Death Consequences (38 revisions)
- Quick Travel (38 revisions)
- Pottering (38 revisions)
- King of the Hill (38 revisions)
- Real World Gameplay Spaces (38 revisions)
- Alarms (38 revisions)
- Spawning (37 revisions)
- Extra-Game Broadcasting (37 revisions)
- Flanking Routes (37 revisions)
- Mules (37 revisions)
- Health (37 revisions)
- Memorizing (37 revisions)
- Interruptible Actions (37 revisions)
- Pick-Ups (37 revisions)
- Team Combos (37 revisions)
- Bluffing (37 revisions)
- Survive (37 revisions)
- Dynamic Goal Characteristics (37 revisions)
- Cameras (37 revisions)
- Regenerating Resources (37 revisions)
- Territories (37 revisions)
- Delayed Effects (36 revisions)
- Role Fulfillment (36 revisions)
- Warp Zones (36 revisions)
- Dynamic Difficulty Adjustment (36 revisions)
- Secret Goals (36 revisions)
- Reflective Communication (36 revisions)
- First-Person Views (36 revisions)
- Ragequitting (36 revisions)
- Discard Piles (36 revisions)
- Further Player Improvement Potential (36 revisions)
- Resource Caps (36 revisions)
- Team Accomplishments (36 revisions)
- Time Limited Game Instances (36 revisions)
- Power-Ups (36 revisions)
- Scenes (36 revisions)
- Ultra-Powerful Events (35 revisions)
- Gain Competence (35 revisions)
- Goal-Driven Personal Development (35 revisions)
- Negotiable Play Sessions (35 revisions)
- Continuous Goals (35 revisions)