Pages with the fewest revisions

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Showing below up to 50 results in range #1,201 to #1,250.

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  1. Abstract Player Constructs (55 revisions)
  2. Area Control (56 revisions)
  3. Penalties (56 revisions)
  4. Heterogeneous Game Element Ownership (56 revisions)
  5. Damage (57 revisions)
  6. Game State Overviews (57 revisions)
  7. Deck Building (57 revisions)
  8. Storytelling (58 revisions)
  9. Varied Gameplay (58 revisions)
  10. Internal Conflicts (58 revisions)
  11. Game State Indicators (59 revisions)
  12. High Score Lists (59 revisions)
  13. Improved Abilities (59 revisions)
  14. Communication Channels (59 revisions)
  15. Replayability (60 revisions)
  16. Parties (60 revisions)
  17. Traverse (60 revisions)
  18. AI Players (61 revisions)
  19. Social Dilemmas (61 revisions)
  20. Assassin's Creed series (62 revisions)
  21. Focus Loci (62 revisions)
  22. Extended Actions (62 revisions)
  23. Strategic Knowledge (63 revisions)
  24. Character Defining Actions (63 revisions)
  25. Complex Gameplay (63 revisions)
  26. Skills (63 revisions)
  27. Companions (63 revisions)
  28. Enforced Agent Behavior (63 revisions)
  29. Self-Facilitated Games (63 revisions)
  30. Tactical Planning (63 revisions)
  31. Cards (64 revisions)
  32. Geospatial Game Widgets (64 revisions)
  33. Weapons (64 revisions)
  34. Quests (64 revisions)
  35. Cutscenes (65 revisions)
  36. Aim & Shoot (65 revisions)
  37. Inaccessible Areas (65 revisions)
  38. Races (66 revisions)
  39. Narration Structures (66 revisions)
  40. Diegetically Outstanding Features (67 revisions)
  41. Turn Taking (67 revisions)
  42. Scores (67 revisions)
  43. Game Items (67 revisions)
  44. Tools (67 revisions)
  45. Action Programming (68 revisions)
  46. Character Development (68 revisions)
  47. Environmental Effects (69 revisions)
  48. Turn-Based Games (71 revisions)
  49. Thematic Consistency (71 revisions)
  50. Extra-Game Consequences (71 revisions)

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