Pages with the fewest revisions

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Showing below up to 50 results in range #1,051 to #1,100.

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  1. Negotiable Play Sessions (35 revisions)
  2. Continuous Goals (35 revisions)
  3. Delayed Reciprocity (35 revisions)
  4. Installations (35 revisions)
  5. Betting (35 revisions)
  6. Delayed Effects (36 revisions)
  7. Role Fulfillment (36 revisions)
  8. Warp Zones (36 revisions)
  9. Dynamic Difficulty Adjustment (36 revisions)
  10. Secret Goals (36 revisions)
  11. Reflective Communication (36 revisions)
  12. First-Person Views (36 revisions)
  13. Ragequitting (36 revisions)
  14. Discard Piles (36 revisions)
  15. Further Player Improvement Potential (36 revisions)
  16. Resource Caps (36 revisions)
  17. Team Accomplishments (36 revisions)
  18. Time Limited Game Instances (36 revisions)
  19. Power-Ups (36 revisions)
  20. Scenes (36 revisions)
  21. Spawning (37 revisions)
  22. Extra-Game Broadcasting (37 revisions)
  23. Flanking Routes (37 revisions)
  24. Mules (37 revisions)
  25. Health (37 revisions)
  26. Memorizing (37 revisions)
  27. Interruptible Actions (37 revisions)
  28. Pick-Ups (37 revisions)
  29. Team Combos (37 revisions)
  30. Bluffing (37 revisions)
  31. Survive (37 revisions)
  32. Dynamic Goal Characteristics (37 revisions)
  33. Cameras (37 revisions)
  34. Regenerating Resources (37 revisions)
  35. Territories (37 revisions)
  36. Evade (38 revisions)
  37. Player Unpredictability (38 revisions)
  38. Team Development (38 revisions)
  39. Permadeath (38 revisions)
  40. Props (38 revisions)
  41. Death Consequences (38 revisions)
  42. Quick Travel (38 revisions)
  43. Pottering (38 revisions)
  44. King of the Hill (38 revisions)
  45. Real World Gameplay Spaces (38 revisions)
  46. Alarms (38 revisions)
  47. Strategic Locations (39 revisions)
  48. Player-Defined Goals (39 revisions)
  49. Asymmetric Starting Conditions (39 revisions)
  50. Gameplay Statistics (39 revisions)

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