Late Arriving Players

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Revision as of 19:19, 4 January 2011 by Staffan Björk (talk | contribs)
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The support of a game to allow players to join after the game instance has started.

This pattern is a still a stub.

Contents

  • 1 Examples
  • 2 Using the pattern
    • 2.1 Diegetic Aspects
    • 2.2 Interface Aspects
    • 2.3 Narrative Aspects
  • 3 Consequences
  • 4 Relations
    • 4.1 Can Instantiate
      • 4.1.1 with ...
    • 4.2 Can Modulate
    • 4.3 Can Be Instantiated By
    • 4.4 Can Be Modulated By
    • 4.5 Possible Closure Effects
    • 4.6 Potentially Conflicting With
  • 5 History
  • 6 References

Examples

Left 4 Dead series

Return to Castle Wolfenstein: Enemy Territory

Enemy Territory: Quake Wars

Counter-Strike series

GURPS Dungeons & Dragons Storytelling System Basic Roleplaying

Using the pattern

May be in conflict with Value of Effort Team Balance

Drop-In/Drop-Out Dedicated Game Facilitators Freedom of Choice Multiplayer Games

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Late_Arriving_Players&oldid=4439"
Categories:
  • Patterns
  • Needs work
  • Needs revision
  • Needs examples
  • Needs references
  • Patterns created on the Wiki
  • Stub
  • Staffan's current workpage

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