Backtracking Levels

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Revision as of 08:28, 6 December 2010 by Staffan Björk (talk | contribs)
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Levels, or parts of levels, that need to be travel through first one way and then back again the same way again.

Examples

The Hard Rain campaigns in Left 4 Dead 2 requires the players to first go through several levels to retrieve gas tanks, and then go back the same way to be picked up by a boat that can take them to safety.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Levels, Traverse

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Quick Returns

History

New pattern for this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>