Grind Achievements

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Revision as of 15:30, 16 December 2010 by Staffan Björk (talk | contribs)
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Achievements given by repeatedly performing some action in a game.

Examples

<ref name="F:NV"/> in Fallout:New Vegas


Torchlight

<ref name="Torchlight"/>.

Left 4 Dead Series 

<ref name="L4D2"/> L4D2

World of Warcraft <ref name="WoW"/>

Using the pattern

Achievements

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Grind Achievements share many of the consequences of Achievements in general, e.g. being a type of Reward and a basis for Meta Games.


Optional Goals

not much of a Meta Game.

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="F:NV">List of Fallout:New Vegas achievements in the Steam Achievements system and percentages of gamers receiving them.</ref> <ref name="L4D2">Valve Software's list of L4D2 achievements and percentages of gamers receiving them.</ref> <ref name="Torchlight">List of Torchlight achievements in the Steam Achievements system and percentages of gamers receiving them.</ref> <ref name="WoW">WoWWiki's list of Dungeon and Raid achievements.</ref> </references>