Gamer Mode
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note:the concept Gamer Mode was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>.
Examples
Anti-Examples
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Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Narrative Engrossment Value of Effort
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012<ref name="Frank2012"/> and discussed more thoroughly in his PhD thesis<ref name="Frank2014"/>.
References
<references> <ref name="Frank2012">Frank, Anders. 2012. Gaming the Game: A Study of the Gamer Mode in Educational Wargaming. </ref> <ref name="Frank2014">Frank, Anders. 2014. Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming.</ref> </references>
Acknowledgements
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