Further Player Improvement Potential

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That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Gameplay Mastery, Value of Effort

Team Development in games with Teams

Replayability

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Challenging Gameplay

History

New pattern created in this wiki.

References