Game Lobbies

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Revision as of 14:00, 10 January 2013 by Staffan Björk (talk | contribs) (→Relations)
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Meeting spaces for players before game instances begin.

This pattern is a still a stub.

Contents

  • 1 Examples
    • 1.1 Anti-Examples
  • 2 Using the pattern
    • 2.1 Diegetic Aspects
    • 2.2 Interface Aspects
    • 2.3 Narrative Aspects
  • 3 Consequences
  • 4 Relations
    • 4.1 Can Instantiate
    • 4.2 Can Modulate
    • 4.3 Can Be Instantiated By
    • 4.4 Can Be Modulated By
    • 4.5 Possible Closure Effects
    • 4.6 Potentially Conflicting With
  • 5 History
  • 6 References
  • 7 Acknowledgements

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice

Can Modulate

Interruptibility, Late Arriving Players

Multiplayer Games that have Mediated Gameplay

Can Be Instantiated By

-

Can Be Modulated By

Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Game_Lobbies&oldid=17324"
Categories:
  • Staffan's current workpage
  • Patterns
  • Needs work
  • Needs revision
  • Needs examples
  • Needs references
  • Patterns created on the Wiki
  • Stub
  • To be Published

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