Asynchronous Collaborative Actions
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Cooperation Functional Roles Time Limits Guilting
Can Instantiate
Asynchronous Gameplay, Encouraged Return Visits, Possibility of Anonymity, Social Dilemmas
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
or
New pattern created in this wiki.
References
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