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Category:Pervasive Patterns

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These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is Pervasive Gameplay and Ubiquitous Gameplay.

Pages in category "Pervasive Patterns"

The following 18 pages are in this category, out of 18 total.

A

  • Artifact-Location Proximity

E

  • Extra-Game Input

H

  • Hybrid Gameplay Spaces

M

  • Memorabilia

N

  • Non-Player Help

P

  • Pervasive Gameplay
  • Physical Navigation
  • Player Physical Prowess
  • Player-Artifact Proximity
  • Player-Avatar Proximity
  • Player-Location Proximity
  • Player-Player Proximity

R

  • Real Life Activities Affect Game State
  • Real World Gameplay Spaces

S

  • Seamful Gameplay
  • Self-Reported Positioning
  • Spectators

U

  • Ubiquitous Gameplay
Retrieved from "https://gdp.cse.chalmers.se/index.php?title=Category:Pervasive_Patterns&oldid=16239"
Category:
  • Interface Patterns

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