Optional Rules
From gdp3
The one-sentence "definition" that should be in italics.
Since the gaming rules<ref name="gaming rules"/> of any game is decided by the players, all games in one sense have Optional Rules.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="gaming rules">Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.</ref> </references>