Procedurally Generated Game Worlds

From gdp3
Revision as of 07:30, 3 September 2011 by Staffan Björk (talk | contribs)
Jump to navigationJump to search

...

This pattern is a still a stub.

Examples

NetHack

Just Cause

Minecraft

Dwarf Fortress

Settlers of Catan

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-