Ephemeral Events
From gdp3
Game events that only exist for a limit period of time within the game's way of measuring time.
This pattern is a still a stub.
Examples
Using the pattern
Evolving Rule Sets Encouraged Return Visits
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-