Player/Character Awareness Consistency
From gdp3
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player Characters Diegetic Consistency
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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