Further Player Improvement Potential

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That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Difficulty Levels PvP Performance Uncertainty Solution Uncertainty

Exaggerated Perception of Influence

Trial by Error Solutions Luck Puzzle Solving Randomness No Direct Player Influence

Can Instantiate

Gameplay Mastery, Value of Effort

Team Development in games with Teams

Replayability

Can Modulate

-

Can Be Instantiated By

Ever Increasing Difficulty

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Challenging Gameplay

History

New pattern created in this wiki.

References